![]() Premium backers also pledged an additional $110,000 not accounted for on the Kickstarter page, for a total of $3,445,235. On March 13, 2012, the Kickstarter drive officially closed with a grand total of $3,335,235 from 87,138 backers. Notably, everyone that donated at least $100 toward the game will now also receive a physical copy of the game on disc in addition to all other rewards and benefits previously promised. The update also served as an announcement for new rewards for various donation tiers. Because of this, Double Fine extended the development schedule beyond its initially stated scope, and they also indicated that some Kickstarter donation rewards would likely be sent out later than originally intended. On February 24, 2012, Double Fine posted another update to the project's Kickstarter page, indicating that with the larger-than-expected donation amount, the scope of the project had changed. All donated funds in excess of the target were put towards the game's development, as well as the documentary. Pledges continued to climb, eventually reaching just over one million dollars in its first day. This sum was quickly met within nine hours of the announcement. The project's original goal was to collect $400,000 in pledges by Mathe minimum pledge amount required for the project to go forward, with $300,000 going toward the game's development and the remaining amount toward the documentary series. Kickstarter Campaign The game's codename, 'Reds'. The boy lives a solitary life under the care of a motherly computer, but wishes to break free, while the girl has been chosen as sacrifice to a terrible sea monster by her own village and decides to fight back. ![]() The game focuses on two parallel stories of children, a boy and a girl, who yearn to break free from the banalities of their respective lives and follows them as they attempt to alter their fates. ![]() Story The Two Main Characters.ĭetails of the game, such as its official title and elements of its story, were unveiled at Double Fine's PAX East 2013 panel.Īs described, the title "Broken Age" is supposed to invoke a sense of what occurs during the game. During Episode 10 of the 2 Player Productions documentary, it was revealed that the game would actually be split into two parts in order to resolve certain funding issues that arose once the requirements of the full game's scope became evident.Īct 1 was released to backers on Januand was released to the general public on January 28, 2014. The initial scope of the project predicted a release date in October of 2012, but due to the larger budget, more time is being taken to develop the game. ![]() Additionally added were English-language voice acting and localized text in French, Italian, German, and Spanish. Originally planned for a release on PC through Steam, greater-than-expected funding caused Double Fine to totally rethink their plans for the game, including expanding the scope of the game and adding releases on Mac, iOS, and Android devices. Additionally, project backers were given access to a private community forum to offer their input on the game's development. As part of the Kickstarter project pitch, the development of the project was documented by 2 Player Productions, who created a serialized video series chronicling the process. The Kickstarter campaign proved to be an enormous success, raised roughly ten times the project funding goal. Tim Schafer and Double Fine Productions desired to create an old-school point-and-click adventure game, but due to lack of publisher interest in the genre, they chose to pursue funding through crowdsourcing. The project was initially announced on February 8, 2012, through the website. Broken Age is a point-and-click adventure game released by Double Fine Productions.
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